Our new details by spaces article series
The present series of article will focus on a really specific aspect of image making. Instead of tackling the basics like composition, lighting or material, this series is going to deal with all the tiny details an image needs to make it really believable.
High-end renderings of interior spaces, even though they boast realistic lighting, rendering and so on, often lack an extra touch of messiness, reality, or just humanity, to make them truly lifelike.
Sorted by space, the upcoming articles will be a list of go-to articles when you're out of inspiration, on a really tight deadline with your client to add an extra touch of realism, and, above all I hope, a series of ideas that emphasizes the importance of storytelling in an image and will trigger your scriptwriter instinct.
Most of the images were taken from design magazines, DIY blogs and fashion stuff (see credits in each category). The ideas gathered here are all quite simple to execute in a 3d environment and can have a tremendous impact on your image. In the end, it's all about how you manage to tweak them and adapt them to suit your needs (and modelling skills).
Storytelling in an image
I've already tackled the topic of storytelling in an image in a previous article on cutouts. But depending on your scene, just playing with objects can help a lot in setting up a mood and creating a background story.
In the end it all comes down to a single question you have to answer to sort of orientate artistically what your image is going to look like
Who is going to use the space you are depicting?
Most of the time, your client has the answer to that question, so you should ask him quite quickly in the process who the project is envisioned for (we typically have a quite lengthy form that we ask our client to fill in so that we save time early in the process).
The type of furniture you're going to use is going to vary a lot depending on if you're designing a space for a middle class family in the countryside, or a condo for a bachelor in Manhattan.
Same goes with the kind of background story you can play around with.
Playing the card of a bit of messiness in a kid's room is not going to do the trick if you're selling luxury appartments. But it would definitely help in selling the project if you're adressing young families.
Anyway, you get the idea!
Details per space contents
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